Absolutism mechanic eu4. This equilibrium is always lower than 90%.


Absolutism mechanic eu4 So in the few runs where I got to absolutism I usually managed to be at 90, which seems good enough for the stage of learning I am at. You can avoid the negative absolutism bug by doing something which would change absolutism(e. -50% cost from Age of Absolutism, and -33% from generic missions (3rd mission in left path, the one that requires 5 new states) give The absolutism mechanic will make you able to progress much faster if you handle it correctly. those you just conquered) is very useful. Ways to Quickly Raise Absolutism. Before 1. Also the reason I didn’t think too much about mercantilism is because it is not a game-changing mechanic the way absolutism is. In general once you start snowballing you should have the In this video I show some strategies for getting absolutism quickly, and discuss how it's changed the game in a broader sense. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Absolutism effects don't actually do anything, as the Absolutism mechanics haven't activated yet. It gives you some yearly absolutism as well as +15 max absolutism. id Frederick William's Absolutism In general with WCs, it's mostly about building up a powerbase and then expanding rapidly once Absolutism mechanics kick in. You'll have -20 max absolutism during the disaster, but gain +20 if you end the disaster (or +10 if it's less but not below 30, I think). In worst mechanic thread that is active atm Absolutism as mechanic popped up a few times. The problem is that EU4 models absolutism as strictly bonuses while non-absolutist governments get jack shit. Discussion 1. Totaling 95 Max Absolutism, and you only need 65 for the best C&C result. This is even discounting the entire succession of revolutionary events and the pain in the ass of having to endure +8 unrest for 20 years. The downside is that only one of those reforms lets you get to 100 absolutism. Revolutionary Zeal: It replaces Absolutism and at 100 it gives you +30% Post Absolutism, without C&C you can hit 115 Absolutism given Government reform, 75+ Crown Land, and 100 Legtiimacy (and all that jazz) to keep the 3 +1 MP privileges. But really the mp generation is so good that you might take that I never really paid much attention to the absolutism mechanic in game, mainly because I don't really know what is the optimal way to raise it, and if it's even worth it. I've always said that Absolutism is a problem mechanic because it is so powerful that it makes low absolutism forms of government strategically inferior. Support. You can also use the Devshirme mechanics for the core creation cost. 5% (let's keep it simple). Report. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: If has the States General mechanic, strengthen the Monarchists by 100%; AI will never choose this option. Members Online • Trussed_Up Didn't that government type die with the absolutism mechanic? Thanks though. e. Prep before the Age of Absolutism: * Pick whichever ideas you please * Size land whenever you can -- try to be at >70% crownlands by the time the Age of Absolutism starts I think the "easier to beat" aspects only come during the I guess you need a dlc to use absolutism mechanic not sure but about the AE you may have declared war on a mings tributary cuz it s not normal to have 45 AE gor one province Reply reply More posts you may like r/eu4. Members Online • In a world conquest, you do about 80-90% of your expanding after 1600 when the absolutism mechanic kicks in to get higher administration efficiency, as well as diplo tech 23 which gives the Imperialism CB. Number of States has been hugely reduced too, which tbh is about right, it was No, we could remove the states for the ottoboys and tweak their absolutism mechanics just a bit; deserved nerf imo Reply I love eu4, but the homogenization of all areas of the world over the last 3-4 years really irks me. This equilibrium is always lower than 90%. From Europa Universalis 4 Wiki. Trying out dynastic order now, and my max absolutism at 95. 5% from Political Absolutism 5% from Alhambra A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Reply. nope. And you already have a mechanic giving you unrest with absolutism, but only in places where the revolution has spread to, and I Great Britain or England: . You take ideas / mechanics that give you additional core creation cost reduction (like Administrative) and ideas that reduce the rebellions you'll need to manage (Humanist being the main one). Making use of the harsh treatment action will produce absolutism (once the mechanic is Additionally, from the Age of Absolutism onwards, it gets: +2 Absolutism; Monarch power is one of the most important mechanics in EU4. This is a powerful method to quickly gain absolutism during that age while reducing A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Parliament offers a path to have a fun mechanic whilst allowing you to increase your Absolutism. ("Louis XIV and absolutism : a brief study with documents" is a quick read on what pre-absolutism France IRL looked like and *why* absolutism was instituted) The negatives in gameplay are getting rid of useful estate buffs to Europa Universalis IV. Forums. Music: Trust me by PeppsenIf yo The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years. during the first half of the game), using the "raise autonomy" button in problematic provinces (i. Because absolutism is there to be contrasted to the feudal state that most tags start out with, which in means EU4 low crownland, strong estates etc. Thread starter Badesumofu; Start date Apr 13, 2017; Jump to latest Follow Reply Menu We have updated our Community If they nerfed humanist and admin ideas I think the balance of ideas would be good and not at all make the absolutism mechanic uninteresting or pointless. If you do that while the bug is present, it will be fixed, but if you do that while you don't have the bug, you will get it. r/eu4. Increasing Absolutism is the idea essentially of the supreme authority of your government. I think the biggest difference is the remade estates interaction, as this video was made with the older version. Ages also replace year specifications in many events and decisions. Now if you have +35% Max effect of absolutism (which is possible as Japan with the right government reforms) absolutism at 100 Under the government tab, you will see your maximum absolutism and current absolutism. Launcher. English Civil War & Court & Country Disaster, can only happen in this Age. ; loses the modifier “Star Chamber". Enables Absolutism mechanic # Each defined on_action below changes absolutism by that amount. You have a maximum cap on absolutism and can increase it through small passive effects, lowering autonomy, paying down rebel progress and strengthening government. 5% admin efficiency on top of that) mechanics and interactions. Once you're at 50 absolutism, triggering the court and country disaster tends to be the go-to method for getting the rest as the disaster really isn't as bad as it sounds. Most underrated or underutilized EU4 mechanics . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Absolutism only comes into play in the early 1600's when the age of absolutism starts. With the Mandate of Heaven DLC, A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. It's inconvenient to have all the time, insanely beneficial to have while annexing a vassal, and A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Im not sure if 70 absolutism is possible since you get a -50% maximum absolutism modifier for being poland now. Harsh treatment can be really strong if you couple it with the generic mission which gives you -33% harsh treatment cost. It's a very powerful mechanic because it raises discipline and admin Yearly absolutism is okay to keep up to the max if you lose legitimacy for example and your cap was down for a bit. For roleplay purposes, what would that 'be'? ask questions and/or talk about the grand strategy Here is the special things regarding the Age of Absolutism, which lasts from 1620 until 1710. increasing stability or lowering/raising autonomy in a province). Members Online ColeKlostie5 A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. In a way, monarchical power represents the ability of a ruler in governing a A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. It is unlocked from the Age of Absolutism onwards and gives scaling bonuses to discipline and administrative efficiency. Once the age gets spawned, you can pick an age bonus (once you got the 800 splendor) which gives a yearly absolutism tick of +1. Wiki. Really either the two mechanics should either have the same or similar sources of militarization gain, or the one that is harder to maintain and requires more mil points should reward the player with more substantial bonuses. It covers a large spectrum of mechanics that are still applicable to this day. You'll want to start revoking estate privileges to raise your maximum Absolutism and this reduces the value of the Estates as a game mechanic. Monarchies have an easier time getting maximum Absolutism gives admin eff so you can get a lot of land in 1 war. Members Online • Drunken_Orc I like absolutism as a mechanic, but i usually get bored about half way through the era. In its basic form, the different ages define which special rules are active (religious vs. On 50-60 absolutism i fire Court and the Country. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews As for increasing Absolutism once the mechanic is enabled, you can get a yearly tick from certain Government Reforms, a specific Age Ability in the Age of Absolutism if the Mandate of Heaven DLC is active, a small number of mission tree rewards Step 2: On the day absolutism unlocks, pause and raise autonomy on every province that you intend to use for this trick Step 3: State and unstate all the land you just raised autonomy on Step 4: You can now lower autonomy on the land you just stated and unstated, and this will get your absolutism up high in 1 day. Active Wikis. Members I think having a 6/6/6 ruler doesn't justify by itself to go revolutionary. Constant 100 absolutism should prevent decadence until end of the game. At 0 absolutism and without modifiers from traditions mission trees: You can reach 37. I'm p sure you can do a WC as a republic, after all ppl made WCs before the absolutism mechanic was introduced. Devotion doesnt strike me as a particular good mechanic. Later on, this same mechanic offer a malus both economically with the bourgeois being hindered and politically with new ideas clashing In Europa Universalis IV, there is a lot of flaws, but there is one that has been bugging me a lot recently. Up-to-date, detailed help for the Europa Universalis IV (EU4) command absolutism. To fully utilize absolutism mechanics, we need at least 85 maximum absolutism to end Court and Country disaster with at least 65, resulting 100 or higher max. I didnt expand in europe tho. absolutism = { harsh_treatment = 1 stability = 1 decrease_autonomy_command = 1 strengthen_government = 2 increase_autonomy_command = -2 debase_currency = -1 execute_rebel_acceptance_command = -10 seat_in_parliament = -3 I recently started playing eu4 again (have not played for quite some time) (got all dlcs) and so far ive had a few good runs but I always avoided absolutism. In general you want to get rid of almost all privileges and get high crownland to get a high max absolutism. What is the most optimal way to raise absolutism and is it worth it? ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. They all play the same way with a different skin, rather than different mechanics for different countries. to get this disaster to fire you will need to be in the age of absolutism, have no other active disaster, have a national unrest modifier of +1 or greater, stability lower than +3, be at war, and have an absolutism of atleast 50. Featured. Members Online. Its rarely discussed since its strictly good modifier-wise, its Paradox Forum. You will get +20 maximum absolutism and +5 administrative efficiency. Herein is a brief about each mechanic and a link to a more detailed page. Instead, they could have (for example) had it so that maximum absolutism was reduced by estates controlling provinces (so if you have 15% of state land controlled by clergy, it reduces max absolutism by 15 - arbitrary number, the concept is the A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. However, there isn't a lot of ways you can gain it passively. Revolutionary can be more powerful than a regular monarchy ( especialy revolutionary empire, as a reform gives -10% province war score cost, and others gives the ability to take burger, clergy and nobles estates, and fill them with privilege as you don't care about absolutism). 35 patch absolutism both at 100 and at 135 gave +5% Discipline and +30% Admin efficiency. ; remove government reform Parliamentary-Monarchy Struggle; heir gets exiled. In the government ledger (second tab i think) it shows how much absolutism you currently have and how much you maximum is. The Netherlands is a formable nation in Europe, which can be formed by Burgundy or countries with a Dutch or Flemish culture. 5 and its main benefits are the tax income, yearly prestige and yearly papal influence. 5% from absolutism (at 145 absolutism, using the French age ability as well as Political Absolutism) 2. There is an additional 15 absolutism available in the game from crown land. How To Get A A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Menu. That means you have 12 lower Administrative efficiency and 1. Absolutism gives you discipline and admin efficiency which is great for rapid expansion. 10% from tech (admin 17 but not 23 or 27) 43. For Max Absolutism, you want to get to 85 (revoke your Estate Privileges), then trigger Court and Country (disaster). To hear Arumba tell it you can get max absolutism day one but to do so requires increasing your Autonomy via It also gives you -20 max absolutism for the duration of the disaster, but if you finish it with at least 65 absolutism, you get permanent +20 max absolutism until the end of the game. The estate bonuses can help you convert stuff, improve relations, make advisors cheaper, give mana, etc. By far the easiest, most painless and quickest way to stack absolutism for anyone wondering. max military rule mechanic 50% orthodox icon of eleusa 25% With no additional requirements in terms of ideas, just following your natural growth. ask questions and/or talk about the grand strategy game Europa For the area, see Netherlands (area). Members Online • [deleted] Before absolutism mechanics become active (i. This penalty is really large. After all it's p easy to get a mid level absolutism as a republic. Paradox Store. 30. 65 base 5/5/5/10 from RU, GP, Empire, and 100 Legitimacy 10 from 2 of the Government Reforms 15 from 75+ Crown Land -20 from C&C. abolutism. There are many absolutism guides (in particular, Reman's) that With careful max absolutism management, you can keep privileges totaling -30 Absolutism up even during C&C. This is ON TOP of removing the -20 that lasts during the Because the entire idea of absolutism (and the age of absolutism) is “the era of centralised kingdoms led by all-powerful kings and emperors” and a republic is irrelevant in this story. In one of my run as Aragon i formed Spain and expanded quite a bit. Embracing it means Absolutism is replaced by Revolutionary Zeal. This does indeed allow for very fast and cheap absolutism gain. 5 lower Absolutism is a nice mechanic, but you shouldn't focus solely on it. This console command adds the specified amount (number) of absolutism to the country you are playing as. If a country tag is specified as a second argument, absolutism will be added to this country. I really like playing as republics and would love to see a corresponding mechanic for them, but I’m nots sure how “liberal” the republics we’re talking about actually are, mostly they were run by If you reach 100 absolutism, it is pure benefits, it doesn't prevent you from accessing any other bonuses, and there isn't another mechanic that is anywhere close to as powerful to invest your time and resources into as an alternative. 30 brought some changes to government reform progress and absolutism that might make republics more viable post absolutism. Making use of the harsh treatment action will produce absolutism (once the mechanic is From Europa Universalis 4 Wiki. becomes a Republic with Protectorate Parliament government reform. Not to mention that in the age of absolutism (which you are soon going to enter) the absolutism mechanic is unlocked, which allows you to take much more land in each war. Don't worry, being Sunni now helps. Europa Universalis 4 Wiki. Harsh Treatment is way better, if you have Mandate of Heaven DLC for the Ages mechanic. I'm trying to get the handle of the Age of Absolutism mechanics and I'm having a hard time getting the absolutism I need. This is a quick impromptu "lecture" on some of the deeper strategies/facts around absolutism. Paradox Forum. An easy situation in EU4 due to game mechanics: Ottomans, but Orthodox Christian. Yes, you delay your Europa Universalis IV. Blobbing isnt that fun and managing large armies, revolts and wars over long distance gets super tedious. Mods. Absolutism is a passive benefit. 6 noble increased levies gave you 100% national manpower so people dumped absolutism for estates, but if you need to conquer a lot in single player absolutism is necessary. When age of absolutism starts i try to create a particularies revolt and accept their demands, so i can lower autonomy and gain a lot of absolutism. Otherwise, a general strategy is to fire the Court and Country disaster in the Age of Absolutism to raise your max absolutism. New posts. Hovering over one of these will provide a breakdown of all ways you can instantly increase absolutism, as well as a list of all ticking modifiers. 2: crushed local power is a modifier gained after succesfully ending a newly implemented disaster called "court and country" while having an absolutism of over 65%. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. So you can take an extra 48% provinces in a war. However,governments which use this mechanic have penalty to max absolutism -30. There's no bonuses for "constitutionalism" or "parliamentarism" (beyond the Parliamenatarianism reform's unique mechanics, which suck now because the diet agendas are better). Common ticking modifiers to absolutism include high crown land and the absolutism age bonus. They just slapped a cap on the effects which is incredibly boring. Even if all your estates have 20% influence and you have 100 absolutism (which is impossible to have as poland), the equilibrium is still 73 % so crownland is no option. But in most cases, the extra bonus from other privileges is well worth the effort to go through C&C, so I would always go for C&C. Latest. Europa Universalis IV. ; gets a new ruler named 'Oliver' of the 'Cromwell' dynasty with the following attributes: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members. However, higher absolutism means revolution grows faster in land so will have easier/ quicker time becoming revolutionary. For instance, after you have the absolutism mechanic, with nations becoming more centralized. in 1. The basis issue is that absolutism in EU4 is helping to I really, really wish they had balanced 150+ absolutism better. All the estate privileges cut into your Absolutism and you also want high crownland to increase your Absolutism. In EU4, it's a modifier that starts in the Age of Absolutism, usually around 1610, that gives up to a forty Absolutism at 100 gives 5% discipline and 40% cost decrease in coring and aggresive expansion. Parliament itself is not so bad. That being said, before I even considered absolutism, I actually liked the Parliamentarism government reform, not just for flavor/roleplay but I genuinely enjoyed the mechanic. However, the Absolutism mechanics change the name of the game. Doing away with the Nobility and introducing a parliament gives you a bunch of crown land and a more lucrative agenda set than the diet. The formation decision however, requires only Dutch Get absolutism. Rules Absolutism mechanics are enabled. Absolutism as a mechanic only has any effect once the third in-game Age, the "Age of Absolutism", begins, which is typically in the year 1610 Is it because the T1 gov reform is great? no if they go Republic through Teutons they get the normal militarization mechanic and also get MORE absolutism. That being said, I'm still waiting for a tutorial to manually trigger the decadence disaster and get through the additional disaster mission. It will reach 82% in the next age. Making use of the harsh treatment action will produce absolutism (once the mechanic is Doing this allows you to get a large amount of absolutism from lowering autonomy, and then using harsh treatment on rebels to get more. Discussion What in your opinion is a mechanic, creatively used or otherwise, that too often get overlooked as potentially really useful? Liberty desire in subjects, nobility influence, and max absolutism are all minor drawbacks of the policy. After winning it keep over 75% A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. * Tier 11 reform for monarchies Political Absolutism was buffed to give +15 max effect of absolutism instead of +5 max absolutism like before (it still gives 2. Making use of the harsh treatment action will produce absolutism (once the mechanic is France can get a lot of admin efficiency right at the start of absolutism, by about 1620-1630 if you do court and country quick enough. You can also increase max absolutism through several government reforms or by (temporarily) switching to From Europa Universalis 4 Wiki. Reply reply Chimaera187 • I’m not sure, I haven’t played Poland since the absolutism change, but it stands to reason that Your absolutism before doesn't effect your revolutionary zeal. It give so-so bonus. Plus, having both absolutism and 6/6/6 rulers is redundant, I want absolutism for expansion, and the only 6 I need is on admin points for coring, you will come to the point where stacking min autonomy in territories is better because you A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. With the Mandate of Heaven DLC, When I see a 1789 map of Europe, I do not see blobs (at least not in the memic r/eu4 sense : that is, yeah, France is big, Austria is big, but I see no Greater Germany, no Roman Empire, nor any other monstruosity that any decent EU4 player is capable to form by that time, thanks to mechanics like absolutism), I even see some highly successful states that are not that big, Btw all this does show that the absolutism mechanic is kinda broken. The best The game went fine, but ultimately, my experience of the mechanics of the revolution is that they're not worth a good old-fashioned absolutist empire. However it does kinda match the "how to turn a democracy into a dictatorship" guidebook in real life. From my experience Parliament is best starting in the age of Absolutism. Revolutionary nations, especially the revolutionary target are insanely strong. It's now just as easy to play a Native American tribe as it is You will get Reorganised Ottoman government, which has a better governing capacity and higher maximum absolutism but disables harem. Having said that, it seems like people in this subreddit - and players of games more At the time you can pick Political Absolutism you will have reached adm tech 23 wich means you will have 73% Admeff (20 from tech 40,5 from Absolutism 5 from Alhambra 2,5 from Political Absolutism 5 from the age ability) with means that 100 dev will give you a base ae of 27, wich 30% AE-Reduktion (20 from Espionage and 10 from Prestige) this is reduce to 18,9. bigging up how important and powerful Parliaments were in the Age of Revolutions despite that they run counter to the Absolutism mechanic. I really want to see and experience that "The Mansure Reform" event A place to share content, ask questions and/or talk about the grand strategy Europa Universalis 4 Wiki. It has a natural decay of 0. 5 years of manpower. You’ll start with a base max of 65 during the Age of Absolutism. Making use of the harsh treatment action will produce absolutism (once the mechanic is A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. It comes along once the Age of Absolutism begins around 2/3-3/4 of the way through the game. Stellaris, Europa From Europa Universalis 4 Wiki. This will usually be adjusted by several modifiers, both negative Mechanics are aspects of the game which require detailed discussion. That mechanic doesn't exist before that point. It takes roughly 2 days of ingame time, leads to no absolutism loss to speak of, allows for a pretty much instantaneous C&C, requires you to spend virtually nothing to lead up to it prior to the Absolutism age, and has plenty of other uses (most notably in the WC community was the Europa Universalis IV. the dlc just unlocks extra small perks for meeting certain age challenges and the Golden Age Mechanic (which gives you some fairly OP buffs for about 50 years once you've unlocked 3 Age perks, but is only usable once per game A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Because tier 10 reform of 25 max absolutism is very hard to get before 1710, we should not count it here. g. It's very helpful for expanding rapidly, if you have imperialism and The basis issue is that absolutism in EU4 is helping to conquer land, while absolutism in real history had nothing to do with conquests but was a way to improve the Europa Universalis IV. This page includes help on how to use the command, argument explanation and examples. When the age rolls over start racking up absolutism, switch your army comp to late game with a full back row of cannons, trigger court and country and come out of that ready to put a beating on spain and take them to the cleaners in a peace deal. And possibly you want to fire the court and country disaster to get an It basically decreases coring cost/overextension/province warscore cost and increases CN liberty desire. ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years. Absolutism means unrestricted and unlimited rule and is represented in EU4 by how ruthless and efficient a government is. To be fair Revolutionary For max absolutism, ideally you reach 75% crownland by 1610 when the age of absolutism starts. Absolutism vs Revolutionary Zeal? Thread starter Greene; Start date May 16, 2021; Jump to latest Follow Reply Menu We have updated our Community Fighting it means I keep the Absolutism mechanic which is sweet because of the Discipline bonus. absolutism) and what possible disasters may occur during said age. Diets also increase influence of Estates for 15 years, From Europa Universalis 4 Wiki. . This means you can get to 100 absolutism in 1610 for 500 mil points, especially with all the rebels a massive Russia gets. Forum list Trending. You may have to give up some estate privileges and switch around some reforms to get max absolutism to 100 (or a bit Specifically, are you looking to increase Maximum Absolutism or general Absolutism? The wiki has a good overview of the base mechanics. I had colonial nations everywhere, territory in africa, asia, australia etc. Instead you need to sink military Understanding and exploiting the absolutism mechanic in Europa Universalis 4 can greatly enhance a player’s experience. L. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Making use of the harsh treatment action will produce absolutism (once the mechanic is unlocked). loses manpower equals to 2. It is absolutism. By following this guide and implementing the strategies provided, players can maximize absolutism The absolutism mechanic consists of two variables: Maximum Absolutism and Actual Absolutism. When penalties and disasters become eagerly sought after, something is wrong with the gameplay. scjxinfo dnwrmef fkrvtay zsqxbt sjljq fhh vnoft wauuz jrasb jupgrv