Hoi4 state modifiers. Content is available under Attribution-ShareAlike 3.
Hoi4 state modifiers There will be no more Kurdish negative state modifiers. png 22 × 23; 2 KB. ALL languages included with HOI4 except Japanese and Chinese (English, Spanish, German, French, Portuguese, Polish and Russian) are supported. Historical importance, average weather, and traditions have been taken into account. This list includes over 740 state cheat codes for the most recent HOI4 version on Steam (PC) for use in console commands. Am I Go to hoi4 r/hoi4. Establish a base, then design modifiers from there. In case of provincial buildings, province-level modifiers are accepted instead. Is it possible to add these modifiers per command(for example in a decision) in the current version ? Welcome to r/WorkersStrikeBack, a leftist, anti-capitalist, socialist subreddit that is dedicated to support worker strikes, protests and unions all over the world, address the obvious problems related to an average worker's workplace, offer advice to a fellow worker struggling with their workplace problems and mock or satirize any kind of anti-worker sentiment. any other country: Each building can accept any state-scoped modifier within itself, applying that to the state when built. This removes them from their default state. I theorize that multiple combat modifier is checked, added/removed every time dynamic_modifiers Where do I find in the game files, where it says which state should be fx Kemalist loyalists or Traditionalist opposition for turkey, because I have made modifiers but can't find out how to apply them to states? Red Flood is an alternate-history HOI4 mod about a prolonged crisis of modernity set in 1936. The modifiers are applied multiplicatively in the order they are listed. 0% remove_state_core = 44 This removes the current nation's core on Albania. When a scope is used as for effects, each effect inside of the scope's block is executed. Below is No thanks. 13. There’s a state level modifier in Spain during the civil war called “unplanned offensives” or something of the sort that slows down offensives due to this penalty to simulate the confusion of the opening months of the war. Members Online • nazif_the_great . This is used, I belive, for the state modifiers that show Kemalist loyalties like the Kurds or Islamists. You make the modifier or variable you want to have, and then you do set_variable or set_state_modifier / set_modifier (im too tired to remember which one it is) in the state’s Modifiers can be gained through every static or dynamic token that persists over time: National focus - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with I feel like this may have been updated recently, I think it used to manifest as a "terrain" or "weather" penalty but now it's more clear that it's an effect that's happening due to the state. 0). paradoxwikis. setcontroller [<country tag>] [province id] Sets province controller xp [<XP amount>] Gives Army, navy and air experience to player Can be used once per day If you want to find out for yourself you can just hover your cursor over the 0 until a small box appears listing out all of your modifiers. For a while, I've been struggling to find specific modifiers in the game, and always had to look through focus trees and events when I created a new national spirit. This is Got this from the paradox hoi wiki; The monthly population growth of a state is NCountry. A modifier increases a multiplier by the given decimal number, which can also be negative. This mod attempts to add flavor to the many different states in the game, both good and bad. Go to hoi4 r/hoi4. Description. What is the easiest and least performance heavy way to check controlled non-core states and apply modifiers to them one by one? I want to make it so when you occupy a non-core in a war the modifier is added immediately to it highlight_state_targets selects a specific state or several that will be highlighted. Examples include Moscow Go to hoi4 r/hoi4. If you want to change the category of a state, it's pretty straightforward: just edit the value of "state_category" in the state history file and replace it with a compatible value (in your case, "rural", without the quotes). The movement cost of an amphibious landing is a fixed length. These return a boolean (true or false), which may be interpreted by the block where it's used. Want to play HOI4 with historical industrial balance? Try HOI4 ULTRA mod My mod collection for Victoria 3 : Ultra Historical Research & Education I believe what the problem is, is that the extraction value cannot go into negative numbers. HOI4 Console Commands ; State IDs ; Hearts of Iron 4 State ID List. The country modifer outwright Go to hoi4 r/hoi4. Unsubscribe. Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented I'm going for the achievement to have no negative state modifiers as non-aligned Turkey, but I think I may have accidentally screwed my game by not reforming Turkey, because it seems like there isn't a focus to get rid of the sectarian woes while following the "Peace at Home" path as I've done. To tell you at a first glance it’s for multiple reasons, chiefly the Spanish “unplanned offensive” basically making it near impossible to push In a state until Spain spends PP over a state to remove the modifier, also supply and terrain sucks ass in 此頁面正在由 霜澤圖書館 翻譯中 Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. They modify attack and defense additively with other modifiers like weather, mission efficiency, and Bomber Defense. Optional. I googled "HOI4 bug report forum" and the first result was the HOI1 (Yes, the original Hearts Of Iron) bug reporting forum and hoi4. Each side can use a decision to remove the modifier (permanently) from one Number with 0 decimal places; state modifier compliance_gain: Daily Compliance Gain: Number with 3 decimal places; state modifier compliance_growth: Compliance Growth Speed: Number with 0 decimal places; state modifier compliance_growth_on_our_occupied_states: Compliance Growth Speed in our states A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Unit leader traits - These can be added to unit leaders and apply Aug 19, 2024 There are 2 kinds of modifiers: Dynamic Modifiers, Static Modifiers. PSA : Targeted attack/defence modifiers against a specific country are bugged Bug Archived post. So garrisoning some island with 5k pop can cost the same garrison as holding some high-pop state with 3+M population. So if a unit has 100 soft attack the -50% night penalty takes its down to 50 and then +60% planning is then applied to the 50 bring it only up to 80. Expansion. The pop up comes up, it says "+20% Monthly Population", but nothing changes. Traits: Country leader traits - These can be added to ideas (including advisors which function similarly) and country leaders, which'll apply on the country. GameMaker Studio is designed to make developing games fun and easy. Added new German ahistorical focus tree paths; Added full Austrian focus tree; Added full Belgian focus tree; Added full 人物特性 - 将軍特性 - 提督特性 - 諜報員特性 - modifiers - state_modifier - Targeted modifiers: 詳細: Localisation - システムファイルの説明: 作り方: ディシジョン - state_modifier - 州とプロヴィンスの追加 - 小技 Slots from tech are applied retroactively, and immediately to any newly acquired states. cores, and even let you remove the "autonomous state" modifiers that reduce your manpower intake from certain states, but the democratic path is like a trial version of that. Red Flood is an alternate-history HOI4 mod about a prolonged crisis of modernity set in 1936. The Bulgarian Patriarchate spirit gives +1% weekly stability, +0. So if a focus finishes on day x and you reload a save and the focus finishes on the same day again you'll get the same outcome as long as you didn't manage to influence the modifiers or otherwise change some variables (e. Not interested in a flat 10%+ increase to resistance across the board. The biggest issue with such comparison is that the cost of garrisoning a state is not linked to it's population. Air Superiority Mission attacker_modifier will, if set to true within a state-scoped dynamic modifier, additionally makes the modifier apply to divisions that, while not being present in the state with the dynamic modifier, are attacking an enemy located on that state. You need to click the state as the state id no longer works. Subscribe. Other modifiers could also apply to things like production, in states with factories/dockyards, or things like supply, attrition, or defense capabilites. Unlike, for example, /Hearts of Iron IV/history/countries/, the filename does not get read in how the file should be handled, only its contents do. Revealed: Raj's historical unit structure in 1936 (proposed historical A list of all Hearts of Iron IV state IDs. I added a few modifires to the dynamic States (and their history) are defined in /Hearts of Iron IV/history/states/*. g. This is a mod for hoi4, the game about a war that threatened to destroy liberalism. r/hoi4. For that reason, unless a replace_path is defined to the folder, it should be Summary Some modifiers won't work in Decentralization state modifier (ETH_state_decentralization_dynamic_modifier) Platform Steam Operating System Windows 10 Game Version 1. There are examples like maknovia and Aragon that worked for a brief time. Modifiers are put directly inside the dynamic modifier as a list. As best as I understand the documentation I want to use the "transfer state" command So I have There's litterally a modifiers documentation in the HoI4 files Also the wiki has a page named "modifiers" and one named "list of modifiers". r/hoi4 • Upcoming DLC The cost of each state upgrade can vary from state to state, with the lower state categories costing 50 pp for 5 civilian factories and taking 70 days, and the top ones at 200 pp for 20 factories and 300 days. How to end negative state modifiers as kemalist Turkey? Question Archived post. 人物特性 - 将軍特性 - 提督特性 - 諜報員特性 - modifiers - state_modifier - Targeted modifiers: 詳細: Localisation - システムファイルの説明: 作り方: ディシジョン - state_modifier - 州とプロヴィンスの追加 - 小技 Therse a focus to remove the modifier from all 3 states with it, if you do the focus prior to winning the whole civil war whatever states you don't own and only control will keep the modifier and you will have no way of getting rid of it. The population in a state is tracked by five numbers. The checksum is 79eb. 0 unless otherwise noted. Usually blocks that allow using triggers are an AND unless stated otherwise, which Construction Spending is only active when you, the state, are funding some kind of construction. Kaiserredux is a Hearts of Iron 4 Kaiserreich standalone fan-fork branching off from the original KR lore to bring players a more interesting experience, with more paths and options to choose. I was wondering if there was an advanced way of modding ideas/national spirits so that, instead of swapping pre-existing ideas, you have effects which 'add' to the spirit in question. It will be updated daily, unless forced to update early by force_update_dynamic_modifier effect. 4 - Then, shift and single-click on all the provinces you want to be in the new state. Latest HOI4 1936 start legacy deployed destroyers (HOI4v 1. 15 was released on 2024-11-14 coinciding with the release of the Götterdämmerung DLC. In the /history/states folder, you'll find all the state files. The state modifiers will last 90 days, and the decision will be repeatable once a year to simulate the various offensives Germany launched throughout its Russian campaigns. 1. This can also be used with modifier tokens to Go to hoi4 r/hoi4 • by Is there a way to discover a state modifier ID or something in game, then be able to add it to provinces of my choice through cheats? comments sorted by Best Top New Controversial Q&A Add a Comment. POPULATION_YEARLY_GROWTH_BASE/12 * (1+<global_monthly_population modifier of controller country>) * <state's current total population>. This guide was influenced by a reddit post made by user u/BIGBADLENIN on r/hoi4 community. Now the effect is obvious, you can build more factories in a state. Each on_action has up to 2 arguments: effect = { } is present for every single on action, being an effect block the insides of which are executed when needed. 3 - Go to where you want the new state to be, and click the "states" option in the upper right. Defense and breakthrough are twin stats that work the same way but in two different contexts : the higher the stat compared to the enemy's attack state, the more often the division will be able to shrug off attacks and ignore damage (think of it as something similar to a dodge chance). Additional Conditions (also known as Triggers) are used to check whether certain conditions are fulfilled in the game's current state or not, without being able to change anything in the game's state. The malus of decreasing construction spending is that state construction is slowed or even stopped. Upon further study of the modifier in question, it doesn't actually increase the non-core manpower available from that state. While the other two modifiers are extremely strong, the daily compliance gain goes above and beyond. Modifiers is NOT a one time use command, and needs something to apply it. Simply access the mod menu by clicking the small draggable button located on the right side of your screen. An alternate method is making a mod with a decision to remove the "muslim_resistance" modifier that only the player can use. 620 = { remove_building = { type = arms_factory level = 2 } remove_building = { type = industrial_complex level = 1 } } random_owned_controlled_state = { limit attacker_modifier will, if set to true within a state-scoped dynamic modifier, additionally makes the modifier apply to divisions that, while not being present in the state with the dynamic modifier, are attacking an enemy located on that state. Meaning more states than just north England and Prussia have a coal throughput buff. 以下の例のように、Targeted modifierは修飾子名称の前に対象国を()で囲って表示される。 ( 中華民国 )国に対する攻撃ボーナス: -50. Menu Home Account Login Login to an existing account Register Create a new account Forum Modding Tools Focus Tree Build your own focus tree to decide the fate of any nation Events Create events to change the course of history Ideas Create ideas and national spirits to enhance a country Country Create your own, or edit an existing, country Decision Create decisions to HoI4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Teamspeak Discord. This is perhaps signifying a greater underlying weakness in the game algorithms but it's kind of difficult to work exactly what it is. Creating a new state. 4444" that triggers the modifier for the state of Brandenberg. This is State modifiers . 認証パスワード 送信 送信 Tip : Unlike ideas, adding multiple opinion modifiers with the same name, still stacks the opinion modifier. Each one must follow the same formatting of scope = { <contents> }. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. txt files. HOI4 Cheats. Mar 2, 2022 116 273. This could explain why the state modifier is not working as intended. PREV becomes the previously selected country or state within that script. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Dec 18, 2022; Add bookmark #5 AttilaTheSquirrel said: Reverting the war support modifier and instead changing the bonus of Basic Defense to +100% should have the same effect if tactics do modify number of attacks. If you want to get as many fundamentalist states as Go to hoi4 r/hoi4. Another cool thing you get from The Prussian Legacy path is this new Support Company , How can i remove modifiers? r/SmallYoutubers is a place where people new to YouTube can grow. Coding Support Hey so I wanted to add a focus which'll grant defensive bonuses in a certain state. If set to 0, AI will never gain an autonomy level through the autonomy system. Does anyone know how I could remove this modifier through console commands or in game actions? I didn't realize it was there for a Even though all modifiers are numbers, most modifiers cannot be used with these operators as part of triggers, which is an oversight by Paradox. 15. All country modifiers can apply. Report. You can find a list of available modifiers on the HOI4 wiki. Modifiers can be gained through every static or dynamic token that persists over time: National focus - If the Focus gives a idea with modifiers in it, or unlocks attacker_modifier will, if set to true within a state-scoped dynamic modifier, additionally makes the modifier apply to divisions that, while not being present in the state with the dynamic modifier, are attacking an enemy located on that state. ; ai_subject_wants_higher decides whether or not the AI subject focuses on gaining a higher autonomy. While it is typical to reserve one file to a state, that is not necessary. Shift + click the provinces you want to be part of the new state. promoting some generals). 14. State Modifiers are updated accordingly Rng events are pre-rolled for every day the according focus ends or the according decision is taken. However, as more time passes after you annex the land, you’ll gain Compliance (ie people start to become more compliant towards you), and the non-core controller debuff would be partially I've been trying to use state_category as a modifier such as in: any_owned_state = { NOT = { state_category = megalopolis } } } but the only thing I get in-game from this is: Prerequisites: Any owned state: Effects when selected: Go to hoi4 r/hoi4. M. Since LaR, to make the war not end too quickly and be an actual war, after 7 days from the start every Spanish state gets the modifier, -90% attack and also debuffs movement speed. 7 BOLIVAR base game outside its airbase's strategic region, and the latter inside. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Share Sort by: EDIT: Updated link to HOI4 bug reporting forum. Members Online. They also serve as balance purposes since it prevent the civil The state categories bonuses can be updated: I added a decision for the player to refresh the state modifiers every time they click on them, so lag is minimized and you can control the game more! Made some cosmetic changes to state categories, namely by changing their colors and their names ; The river adjuster applies when a path intersects a river. Ace generation chance. Each on action is a separate block within the on_actions = { } block, which is the root block of the on actions file. The modifiers will be removed after x days have passed. What this does is it basically adds pertinent icons to all modifiers, stats and some effects so they are more consistent, more appealing and easier to read and understand (in my opinion). Members Online I have a country event that fires, to have a state break away and become independent. You can use Static Modifiers in Country/State/Province scopes, the Dynamic Modifiers are usable in Country/State/Unit A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Sweden has Lion of the North, Advisor, Ga-pa Shock Tactics, Let Fly All Guns vs Camouflage Expert, En Svensk Tiger, Wargames, that-volunteer Patch 1. Does anybody know how to use the console to remove the "Skirmishes against the IMRO" modifier from a state? I'm playing as Bulgaria, and have fully condemned the IMRO using all This page was last edited on 20 October 2020, at 21:13. New comments cannot be posted and votes cannot be cast. Add your state to the history folder. Media in category "Modifier icons" The following 37 files are in this category, out of 37 total. For Germany, you can only core Alsace-Lorraine and Luxemburg. The only decision I have regarding the Kurds is to So during an internal conflict, I got a modifier called `Domestic Improvements`it was supposed to go away after the internal conflict went away but it`s stuck and now I have -5 diplomatic reputation permanently. Q. For that reason, unless a replace_path is defined to the folder, it should be States (and their history) are defined in /Hearts of Iron IV/history/states/*. この項目はstate_modifierのものです: attrition_for_controller: 師団消耗: disable_strategic_redeployment_for_controller: 戦略的再配置無効: attack_bonus_against: 国に対する攻撃ボーナス: 小数点以下2桁の数値を入力 (+1. Modifiers can unfortunately not directly be used in place of triggers or effects (but see this workaround), usually an effect from for example a national focus, would add an idea (national modifier sets the modifier for the subject. State modifiers could be used to simulate a nation’s willingness to fight a lot harder for certain states than for others. It exists so that the war doesn't end too quickly, or This page was last edited on 20 October 2020, at 21:13. Either a project (which I haven’t covered yet) or constructing a building in a state. How to remove state modifiers/undo focuses? Question I'm playing The Great War Redux mod and ottomans are my puppet, but they've done the focus "Negotiating our Claims" and now I'm As I said in the edit, I have set up an event "event germany. Reply reply A modifier is essentially a variable used in internal calculations. It's up to interpretation in terms of how to best represent it in HoI4. Scopes change the currently-selected entity where the effects should apply or which is checked by the triggers. ; About Hearts of Iron 4 Wiki; Mobile view States (and their history) are defined in /Hearts of Iron IV/history/states/*. But if you try For those who can't access Twitter for whatever reason: three screenshots of various states with special modifiers. Upvote 1. Some used in base game include local_resources_<resource>, air_defence (for anti-air), and nuclear_production_factor (for nuclear reactors). [HOI4] Turkey suggestions compiled Ottomans mission tree suggestions HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - YouTube; Jump to navigation Jump to search. Optional, defaults to false. 5 Enabled DLC Together for VictoryDeath or DishonorWaking the This page was last edited on 9 October 2022, at 13:47. ai_overlord_wants_lower decides whether or not the AI overlord focuses on gaining a lower I am using mods that modify states and the bulgarian occupation state modifer got applied to the wrong state, now as long as bulgaria is in my faction, the state auto transfers to them, even if I transfer the state back, it keeps reverting to bulgarian control. I think the mechanic which arises during the Spanish Civil War where sides get debuffs in states should work here. Or decrease the base. 15% daily compliance gain. A. 5 political power, and +0. Additional As this is being used successfully in EU4 I would be surprised if it did not come to HoI4 at some point The advantages are obvious and my guess they just need the time to get around to it. This is a sub-reddit for Hearts of Iron 4. All types of spending are affected by Bureaucratic Efficiency The base game does not appear to have a way to do this - state specific modifiers only appear to be able to give universal buffs or debuffs, not apply them to only one specified country, meaning if you apply a buff or debuff to a state it affects all countries R5: first run as argentina since TOA and i noticed there's no way to fix brazil's really bad state modifiers if they haven't done so by the time you conquer them. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. I am entirely new to hoi4 modding, so I am 100% wrong, but reading on the HoI4 wiki the command ought to be: remove_dynamic_modifier = { dynamic modifier ID here } yet for some reason this command is not recognized by the game. Locked post This is a guide on how to get the achievement One Nation Under Atatürk, Indivisible where as non-aligned Turkey, have zero negative state modifiers. Rt56 obviously opted to depict it as an independent nation/tag while NSB will represent it as a separate province with state modifiers on it which can potentially become independent if it revolts or is released. Find all informations & links in the pinned comment!• Discord: https://discord. gg/GD8JWq7 attacker_modifier will, if set to true within a state-scoped dynamic modifier, additionally makes the modifier apply to divisions that, while not being present in the state with the dynamic modifier, are attacking an enemy located on that state. The amphibious landing penalty applies when a unit attacks a land province from a sea province. Monthly population growth is based on it and the total never declines. When researching industry tech you will unlock a *'Max Factories in a State'* bonus/modifier. ; About Hearts of Iron 4 Wiki; Mobile view modifier_state_production_speed_synthetic_refinery_factor percentage, good 2 state unknown token 4ff3 758 modifier_repair_speed_synthetic_refinery_factor percentage, good 2 country unknown token 4ff4 759 modifier_state_repair_speed_synthetic_refinery_factor percentage, good 2 state unknown token 4ff5 760 modifier_production_speed_fuel_silo_factor Go to hoi4 r/hoi4. I am working on a mod that adds some flavour to the mod and I don't know how to make dynamic modifires work. When you remove Kemalist and Kurd opposition (see 8 and 9), the state modifiers are removed, but no neutrality flag is added. Sets state owner Select the state you would like to set owner as. . 0% ( 中華民国 )国に対する防御ボーナス: -25. For that reason, unless a replace_path is defined to the folder, it should be The Red Order: First Days of Eurasia is a spin-off of the Hearts of Iron 4 mod, The New Order: Last Days of Europe, presenting a double-blind alternate history where the allies won in the struggle against the Reich. I decided to end the misery, went and collected all modifiers I could dig up from the game files, and this is the result. It is best to just copy one, rename it, and modify everything afterwards. This page was last edited on 16 April 2023, at 20:52. Is there a hoi4 mod that starts in the year 1000? What this does is it basically adds pertinent icons to all modifiers, stats and some effects so they are more consistent, more appealing and easier to read and understand (in my opinion). It also Starting off, you get Fundamentalist State Management with the decision to Initiate Counter-Fundamentalist Operation (every 90 days) which has a big chance to decrease fundamentalist opposition in one state (insurgency -> sedition -> opposition), a small chance to placate them (change the modifier to positive), and an small chance to increase With the ModifierGUI Mod, you gain the ability to set unique modifiers, giving you greater control over the game. If a river modifier is applied in combat, this also allows other battle tactics. How do I do this? I tried creating a Dynamic Modifier which contains the effects I want the state to have, but nothing I try seems to allow it to actually apply There’s nothing you can do in HOI4 to core foreign lands except through national focus. ; About Hearts of Iron 4 Wiki; Mobile view A list of all Hearts of Iron IV state IDs. The description of the dynamic modifiers doesn't seem to be working properly: instead of displaying the loc of the loc key, it directly display the name of the loc key instead (in forms of "<name of dynamic modifier>_desc") Steps to Reproduce In vanilla HOI4, the dynamic modifier "BUL_foreign_industry_dynamic_modifier" has a description 1. But I cannot figure out the syntax to make the state independent. com 1; Reactions: Reply. 0で補正値は+100%) この項目はtarget_modifierのものです: attack_bonus In this case, the State modifier is "Unplanned Offensive", which is a Spanish Civil War thing. This event applies a state modifier to all of their respective owned core states called "Unplanned offensive". Instead (or in addition to) the modifier block, you can have an equipment_bonus Looks like the Spanish Civil War, so it's the Unplanned Offensive modifier. How even did you get lost in the wiki in the first place Some of their states will receive a State Modifier that is supposed to increase non-core manpower and compliance, while lowering resistance. You can see it present (or not) by selecting the state, and looking at Hello. One of Svealand (showing off +15% Iron Mines throughput and +10% Lead Mines throughput), one of Norrland (+20% Iron Mines throughput), and one of Tarapacá (+15% Sulfur Mines throughput, plus a modifier from its State Region of -10% State Region Vote for Suggestion: Remove "random state" infrastructure rewards from focuses and allow us to place the reward upgrades manually Vary the appearance of icons in HoI4 in order to depict unit strength Describe what words or phrases introduce confusion or ambiguity in HoI4. They're the 2 first results when googling "HoI4 wiki modifiers". But once the civil war fires, the states with Kemalist modifiers get transferred to the loyalists, and therefore you no longer own any states that have I am trying to remove a dynamic national idea using the run command, but I am unable to do it. Can you add an effect that makes research slots, spawns divisions, etc. Every ideology can be crushed from outside. ; About Hearts of Iron 4 Wiki; Mobile view Trying to make a Decision that applies a specific modifier to a specified state for x amount of days. A Modifier is something that can effect your nation in many different ways. 7 days after the start of the war, all Spanish states get that modifier. So, according to the table mountaineers get a +10% bonus on mountains (remember, we are defending, not attacking, so the +35% does nothing), resulting in a 10% increase in your soft attack, hard attack, and defence. Using this while Italy would remove Italy's core on Albania. It's a cost per state, with VP increasing resistance. I've created it to solve my modding problems, as I had needed to edit many files, deleting the same lines, which made this process very long and boring, so I hope States (and their history) are defined in /Hearts of Iron IV/history/states/*. It could work simply by lowering normal Resistance Target and then adding the modifier, at that point it can be basically the same as it is now beside Montains/Jungles. These are the primary way to add modifiers to a state. This is a very simple tool that lets you edit many hoi4 state files with ease! The main purpose of this program is to quickly add and remove, if nedeed, some entries in state files (like add_state_core and owner). More State Modifiers. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In general, modifiers As well covered by this post, Bulgaria gets a lot of overpowered national spirits, but one in particular is even more ridiculous than all the others. Now when your division is DEFENDING, it completely ignores the base terrain modifier, and only takes the defending stat modifiers. Neither State growth nor National growth are effected. Welcome to /r/HoI4. The current state of the new launcher doesn't seem to allow for specifying mod loading order, and overhauls are generally set to overwrite anything that was loaded before them. Content is available under Attribution-ShareAlike 3. It is a general subreddit for the Grand Strategy Game from Paradox Interactive. I've gotten the event to fire consistently and with my correct flavor text and pictures. would be nice if there was a way to remove them even if its really expensive bc this really hurts my rubber gain State/province modifiers Soooo, starting of quick: The newest dev-diary shows some kind of province modifiers that seem similar to the modifiers a state/province recieves duo to weather/temperature. mexico_german_resource_exchange = { value = 25 trade = yes <- Putting this means that this is a trade opinion modifier and not a diplomatic opinion modifier } improve_relation = { value = 0 months = 0 decay = 3 max_trust = 100 <- max of 100 because this modifiers goes up at a speed of 3 per turn, there's also a min_trust } You're mixing up state category and terrain — these two are completely different things. Do note that when a state changes ownership (not control, but taken in peace deal ownership), extra building slots added by focuses (usually adding +X factories and +X build slots in the same state) or other such sources are reduced, but the factories themselves are intact. Mattias88 Second Lieutenant. If the state is unknown, then highlight_states_trigger can be used as a trigger block instead, evaluated for every state on the map. add_dynamic_modifier = { modifier = example_dynamic_modifier scope = GER days = 14 } Adds a dynamic modifier to the specified scope (the default scope is ROOT). random_events = { } is present for on_actions where the default scope (Same as ROOT, if Both of those weren't ancom, and capitalism necessitates the state. Generally there is no place that このwikiを編集するにはパスワード入力が必要です. From there, you can adjust and fine-tune the modifiers to suit your preferences. Conversely, when a scope is used as for triggers, it serves as a logical conjunction, #hoi4 #modding #tutorial HoI4 Modding tutorial for total begginers. For that reason, unless a replace_path is defined to the folder, it should be Conscription issues could be very easily represented by such modifiers, as manpower is already present on the state level. Subscribed. Everything from research speed to army organisation can be changed. highlight_color_before_active is the colour that the state highlighting will have before selecting the decision, from 0 to 3 Norway has higher combat modifier as Monarchist and better navy, and by default comes with a Genius Offensive Chief of Army, or multiple limited duration (two years) super buffs as Commie/hist Dem. Latest HOI4 state id map (HOI4v 1. The total population is the population the state starts with; it is shown on the state's info panel. However, unlike Defines, modifiers are dynamically changeable within any modifier block. However my question is In the Spanish civil war, all Spanish state have a "unplanned offensive" modifier, that is supposed to represent the logistical mess that the Spanish civil war actually was. Type a name for the state and click "create state". The game's duration usually spans less than a generation, so all inhabitants that could enter military service are already born at the start of You could probably search for the name of the modifier ("muslim_resistance") and see if you can find it mentioned near your tag ("SUN"). Presumably removing the appropriate mention of it would get rid of the modifier. Select a state by clicking it. The HOI4 simulation model is particularly poor at simulating this type of warfare with relatively poorly armed troops with poor logistics. More posts you may like. While compatibility isn't the issue, the order in which the mods are loaded is. When going for the Ottoman Sultanate route, your Traditionalist modifiers become positive, and Kemalist modifiers become negative. Our goal if for you learn from each other, and make your channel the best that it can be. azxhvsdxgfepxnjdejmpqorknymdwpuadwlhcnyjqbgvwzzswdkgaxa